Pathfinding mesh generation for A* pathfinding

After a struggle to make npc work with door in roblox default pathfinding,I’ve came across someone who develop the game Identity Fraud, And He posted a video of pathfinding using a* too bad that it required pre generated “Point” so I decided to implement a custom A* generation solution,Basically placing a waypoint where it is required like a corner

If I’m not mistaken Roblox has (or soon will) release an update that enables you to make features (such as walking through doors) much easier. You can find the post on it here.

Yes , But My doors are small so small that even with agent radius of 0.5 itll still register nopath, And NPC tend to walk near the edge instead of at the center,Some tycoon game I’ve seen also use custom implementation of pathfinding