Pathfinding navmesh issue

Has anyone had this issue where a part gets ignored by pathfinding before? If so, how did you get around it?

Moving the part up and then back down again in server-view resets the navmesh and includes the part, but I can’t do that during run-time because I can’t detect this issue code-wise.

My game is heavily reliant on Roblox’s navmesh and pathfinding.

FYI the part is large (~20 studs in diameter), so it wouldn’t be intentionally ignored by the navmesh generation like typical small parts would. CanCollide is also true and CollisionFidelity is set to PreciseConvexDecomposition.

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Hi Avallachi,

Thank you for reporting.
Would you mind to share a repo of a rblx file? Then we can look into this issue.

Thank you.