Has anyone had this issue where a part gets ignored by pathfinding before? If so, how did you get around it?
Moving the part up and then back down again in server-view resets the navmesh and includes the part, but I can’t do that during run-time because I can’t detect this issue code-wise.
My game is heavily reliant on Roblox’s navmesh and pathfinding.
FYI the part is large (~20 studs in diameter), so it wouldn’t be intentionally ignored by the navmesh generation like typical small parts would. CanCollide is also true
and CollisionFidelity is set to PreciseConvexDecomposition
.