Also, Since pathfinding is getting better, Would it be better if roblox can let us add our own navigation mesh for pathfinding, Would make it easier without adding pathfinding modifiers.
They are a memory leak in PathFinding
Devforum post: PathFinding service leaks memory until it crashes the server
I’m reporting here in case
OH! Someone else with this issue! The changes to trusses broke one of my pre-existing structures and navmeshes.
I filed a bug report with a repro model here:
Oh my gosh thank you for making a bug report for this! I can barely figure it out and when I do I usually don’t get a response from the bug report team.
We release a fix for this issue, could you double check if it works?
If it doesn’t work would you mind pm me a rbxl file that can reproduce the issue.
Hi, could you double check if this issue fixed.
It’s indeed fixed now! No issues anymore.
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