Reproduction Steps
1. Use PathFinding on the server a lot to generate paths in a large place with complex geometry from different positions
Expected Behavior
Navigation memory to go down at some point
Actual Behavior
Navigation memory just keep increasing until the server crashes, does not seem to be any cleanup of the Navigation memory.
Workaround
Don’t use PathFinding service
Issue Area: Engine
Issue Type: Crashing
Impact: High
Frequency: Constantly
Date Last Experienced: 2022-11-09 00:11:00 (+01:00)
Edit: We have also tested to manually run :Destroy() on the old Path instance when we compute a new path. But the nav mesh memory still keeps rising.