Recently i’ve been working on my SCP game and making SCP 106 (Old Man) and i’ve created topic on pathfinding, everything works however when the SCP has to pathfind around corners and doors it likes to get stuck i’ve tried changing the agent params but that doesn’t seem to work neither.
Assuming you are using the Roblox provided Pathfinding Service, the Path:ComputeAsync method has an optional radius argument which it will consider when calculating turns and such! You should increase this proportionally with the size of your NPC.