Pathfinding randomly started letting things path through walls

I was using the roblox Path Finding Service, and everything was working fine until just recently. All of the sudden, the navmesh broke, and now there are connections from one side of a wall to another.
image
These just sort of randomly appeared, and, as you can see, it is cutting a hole in the mesh for the wall, but then adding a connection from one side of the wall to the other. These just sort of appeared, and didnt used to be here. Does anyone have an idea for what happened?

Thanks in advance,
Ian

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Could be due to the render fidelity of that particular part?

I, too, suddenly pathfinding began to search through the walls!
The arrows come from the wall

I don’t know what could cause this but considering another person is having the same issue im guessing it’s a problem on roblox end.

Meanwhile you could try adding a pathfindingmodifier and disable passthrough

Yes, this is a robox problem after the update, they will fix it soon

I’ve noticed this too, even though I didn’t change anything in my game. Seems to be a Roblox problem.

It seems to be fixed (at least for me)!

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