Pathfinding related wiki pages don't mention that obstacles under models which contain humanoids don't count as obstacles

Issue Description

If a model contains a humanoid (say a player character), its descendants won’t count as obstacles

This piece of information is not mentioned anywhere from what I’ve checked, even though it’s somewhat crucial. Expecting other players to block the path of something seems like something anyone would do. I only discovered this after testing.

Issue Area: Documentation Content
Page URL: Path:ComputeAsync

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Thanks for the report. We are looking into this.

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Sorry for the late response. The current system is still under consideration in regards to how character models should be regarded for pathfinding (many moving parts, characters popping in and out of places as players join/leave, characters constantly moving, etc.).

In the meantime, I’ve added a note about the current behavior here:

Best regards,
IgnisRBX

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