Pathfinding service ignoring models with humanoid

Im working on something with alot of NPC’s, I also found out that pathfinding service ignore models with humanoid in them, at first back then I taught its really useful to make NPC’s go thru models like doors but when theres alot of them its not really useful because they just bump into each other, is there any way I can prevent that?

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You can create a new collision group for these npc, then just disable the collision between each npc.