Roblox Pathfinding Service is stuck on wall corners as it doesnt calculate the path right.
Copy paste the exact script from docs which you can find here: Character Pathfinding | Documentation - Roblox Creator Hub
Frequency: happens 95% of the time.
tested in local studio.
Place:
Pathfinding.rbxl (232.9 KB)
Expected behavior
I expect the path to calculate walls accurding to its radius and height, without stuttering and/or getting stuck on wall corners.
2 Likes
Focia19
(Focia19)
October 2, 2024, 6:11pm
#2
This is just an acknowledgment announcement!
We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information!
Thanks for the report!
not even gonna lie, I gave up with roblox pathfinding so long ago, I just made my own pathfinding.
2 Likes
It seems to be resolution limited, because when you create simple maps it works. On big maps it has terrible resolution and ignores thin walls(2 studs) completly, I would recommend placing boxes around meshes with any detail, sort of fixed it. But it still ignores thin walls.
The place i gave has only 3 parts dude.
1 Like
sayer80
(sayercito)
November 15, 2024, 10:22am
#6
Yo they fixed it and linked your post, turn on “PathfindingUseImprovedSearch”
Hello Creators,
As you know, pathfinding is a crucial component to enable rich NPC behavior that enhances the overall user experience. Over the past few years, we’ve received your reports on the many quality issues related to the Pathfinding service. Similar to the recent improvements in memory and performance, we have focused on making significant improvements to pathfinding quality this year.
We identified three major issues where fixes would have the greatest impact: poor quality path gener…
it still has issues that i checked