Pathfinding service is **Still** broken

Roblox Pathfinding Service is stuck on wall corners as it doesnt calculate the path right.
Copy paste the exact script from docs which you can find here: Character Pathfinding | Documentation - Roblox Creator Hub

Frequency: happens 95% of the time.
tested in local studio.
Place:
Pathfinding.rbxl (232.9 KB)

Expected behavior

I expect the path to calculate walls accurding to its radius and height, without stuttering and/or getting stuck on wall corners.

2 Likes

This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and we will update you when we have further information!

Thanks for the report!

not even gonna lie, I gave up with roblox pathfinding so long ago, I just made my own pathfinding.

2 Likes

It seems to be resolution limited, because when you create simple maps it works. On big maps it has terrible resolution and ignores thin walls(2 studs) completly, I would recommend placing boxes around meshes with any detail, sort of fixed it. But it still ignores thin walls.

The place i gave has only 3 parts dude.

1 Like

Yo they fixed it and linked your post, turn on “PathfindingUseImprovedSearch”

it still has issues that i checked

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