I made a script for a SCP-096 model that tracks targets, and i found this issue:
The 096 finds the target but bumps into a wall and gets stuck. I have tried removing a portion of the code that my friend told me to, it works, but the character “lags” and teleports instead of moving smoothly. I have even tried setting the network ownership of the primary part to the server but to no avail.
One thing i also have to mention is that i have added a PathFindingModifier in the door and set the PassThrough bool to true and made a system where the doors gets destroyed if touched.
With the complete code:
Without the part i removed:
The code (simplified):
script.Parent.PrimaryPart:SetOwnership(nil) local path = pathfindingservice:CreatePath() local waypoints, nextwaypoint --local reachedconnection local function followpath(targetpos) local sucess = pcall(function() path:ComputeAsync(script.Parent.PrimaryPart.Position,targetpos) end) if sucess then waypoints = path:GetWaypoints() if #waypoints == 0 then return end --[[ removed part below if not reachedconnection then reachedconnection = humanoid.MoveToFinished:Connect(function(reached) if reached and nextwaypoint < #waypoints then nextwaypoint += 1 humanoid:MoveTo(waypoints[nextwaypoint].Position) end end) nextwaypoint = 2 humanoid:MoveTo(waypoints[nextwaypoint].Position) end]] -- removed part above nextwaypoint = 2 humanoid:MoveTo(waypoints[nextwaypoint].Position) end end while wait(.5) do followpath(findnearesttarget().PrimaryPart.Position) end