im trying to make the monkey pathfind to the sink.
(monkeymove is where the monkey is supposed to move
script.Parent.Torso:SetNetworkOwner(nil)
local pathfind = game:GetService("PathfindingService")
local part = workspace.MonkeyMove
local human = script.Parent:WaitForChild("Humanoid")
local torso = script.Parent:WaitForChild("Torso")
local path = pathfind:CreatePath()
path:ComputeAsync(torso.Position, part.Position)
local waypoints = path:GetWaypoints()
for i, waypoint in pairs(waypoints) do
if waypoint.Action == Enum.PathWaypointAction.Jump then
human:ChangeState(Enum.HumanoidStateType.Jumping)
end
human:MoveTo(waypoint.Position)
human.MoveToFinished:Wait(2)
end
human:MoveTo(part.Position)