Pathfinding stutter?

hello i am making a cat for the dirty rats in my game.

for some reason. the cat stutters when chasing the rats…

[I already tried :SetNetworkOwner(nil)]

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Continuing the discussion from NPC :MoveTo has a stuttering effect whilst using PathfindingService:

Can you show us the code? Assuming you used Humanoid.MoveToFinished() then try replacing it with something like:

task.wait( ( wayPoint.Position - next_wayPoint.Position ).Magnitude / cat.Humanoid.WalkSpeed )
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I had a similar issue and I believe it was because of welded parts causing extra weight. Make sure every extra part is weightless or added as an accessory