Pathfinding tries to go through walls

This has been discussed beforehand, so here’s some info:

  1. Walls are anchored, pathfinding MOSTLY works correct. It just randomly breaks after 5-10 waypoints reached.
  2. I tried Roblox Pathfinding and the SimplePath module, both produce the same outcome at the same exact waypoints.

The NPC doesn’t get stuck or anything, it just literally tries to walk through the middle of the wall. The waypoints are at most 200 studs away.

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Can you show what navigation mesh near walls looks like?

image

I have solved the issue. The problem was on my part, I was storing the waypoints wrong, it would skip a few and try to walk to the last one instead of going to the other ones.

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