Pathfinding up a rotated truss?

I am making an AI for my game, but it doesn’t pathfind up a rotated truss (my use case is a ladder leaning against something). When I rotate the truss to be straight, it suddenly works. I also tried making a PathfindingLink that went up to the top of the truss, but that didn’t work either.

I’ve looked all over devforum for an answer but can’t seem to find anyone else having
a solution to the same problem.

Any help is appreciated!

Putting a WedgePart where the Truss is, setting the wedge’s Transparency to 0 and setting the Truss's CanCollide to false may help. If the WedgePart is skinny, it might not work.

I mean, this could work. But I want to have the climbing animations and stuff like that when going up the ladder