I’m clicking on the ground and pathfinding a part using those waypoints, but the Y-Value is incorrect.
The red points are the waypoints, and you can see some of them appear in the air, while some appear on the ground as they should.
Here are my Agent parameters:
AgentRadius = 0.5,
AgentHeight = 0.01,
WaypointSpacing = 1,
AgentCanJump = false,
Other than using raycasting to snap the waypoints to the ground, is there any other fix for this?