My goal is to make an npc follow a curved path.
I could have put a waypoint on every curve on the path and manually tell the npc to follow those waypoints. - but that’s not really what i’d go with, so i decided to use pathfinding modifiers and design a curved shape for the npc to follow:
with “AvoidZoneWhileWandering” tag. = math.huge.
Now the problem is, there is just enough space for the npc to walk from the start towards the end, between the avoid zones, agent radius = 1, height = does not matter, but it always says that no path was found, although when the parts are initially a smaller size, and i gradually scale them while the game is running, the engine adapts to the changes, but when they’re initially big, it wont work. the pathfinding service will always fail.
Any questions or help muchly appreciated!
