Pathfinding weirds out and works really bad

Hello, I have an issue. Im using SimplePath plugin and the problem is that the pathfinding works horrible. Humanoid can literally walk in a straight lane to me, but chooses to zig-zag and usually is stuck in a forever loop of going back and forth.

It also gets stuck on trees, small pebbles or just when it walks around any object stops and glitches out. Is the pathfinding so horrible or am i doing something wrong?


Have you got the Hip Height, Agent Radius, etc. defined in the agent parameters? If yes, then you could try removing the CanCollide on the pebbles and see if that improves

Its already removed, and yes i got agent parameters set up