The pathfinding often wont move to a desired reachable location even when the location is reachable without jump.
Like a slope and some places that are higher slightly(0.5 studs) which wont require jump.
local pfs = game:GetService("PathfindingService")
local path = pfs:CreatePath({
AgentRadius = 2,
AgentHeight = 5,
WaypointSpacing = 4,
AgentCanJump = false,
Costs = {
wall = 20
}
})
Expected behavior
I expect Pathfinding when AgentCanJump = false to be able to walk up slopes, and be able to move if the target is on a slightly higher ground(like 1-2 studs higher) not in the hight that requirs jumping but walking throw like stairs and small gaps without returning nil
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