I’m Making a game with lots of humanoid characters and I want them to move from place to place with pathfinding to find the shortest path to the goal, and I want them to use the proper path such as side walks and crosswalks, so I gave every path (except roads that are color black) with path finding modifiers and changed the Label property to “PathFinding1” so I can make it the lowest cost so the pathfindingservice will use that path, but the pathfinding doesn’t care about it at all
local Agents = {
["Human"] = {
AgentRadius = 5,
AgentHeight = 5,
AgentCanClimb = true,
AgentCanJump = true,
AgentCollisionGroupName = "NPCHuman",
WaypointSpacing = 4 * (6 / 16),
Cost = {
["PathFinding1"] = 0.01,
}
},
}
I also tried adding invisible parts with cancollide false and made them bigger than the actual path and add modifier on it with passthrough enabled as well and still doesnt work