Reproduction Steps
1. Compute a path such that the goal and start position have a direct line of sight
2. Place on obstacle directly next to the line of sight such that an agent would get stuck on it if the path was directly followed
Here is a demo place I’ve created to display the issue.
PathfindingBugRepro3.rbxl (33.0 KB)
Expected Behavior
The calculated path should have enough space around obstacles such that agents will never get stuck on them.
Actual Behavior
A path is calculated that, given the agent radius provided, would result in the agent getting stuck on an obstacle next to the path
Issue Area: Engine
Issue Type: Other
Impact: High
Frequency: Often