Description
PathfindingService does not correctly account for railings when navigating from a higher platform to the floor beneath. Instead of finding a path that jumps onto the railing and then onto the floor, the path generated by the PathfindingService attempts to make the NPC jump directly from the higher platform to the floor. This behavior results in difficulty in navigating environments where railings are present.
Steps to Reproduce
- Create a platform elevated above the ground with railings surrounding it.
- Use the PathfindingService to generate a path from the elevated platform to the floor beneath
NavMeshIssueExamples.rbxl (56.6 KB)