We use pathfind service to make our NPCs naturally enter and exit our restaurant, however, over time, PathfindingService decides it wants to pathfind through walls and floors.
These objects have no modifiers on them that would tell it to path through it
Our debug visualisation doesn’t specify the start or end point, but green means “jump” and “red” means walk
We use the Path
instance and ComputeAsync
to handle this.
Affected game: Starbeans Restaurant 1971 ☕🔊 - Roblox
Expected behavior
To not path through the walls and take the path we expect it to.