PathfindingService is pathfinding through walls and floors

We use pathfind service to make our NPCs naturally enter and exit our restaurant, however, over time, PathfindingService decides it wants to pathfind through walls and floors.

These objects have no modifiers on them that would tell it to path through it



Our debug visualisation doesn’t specify the start or end point, but green means “jump” and “red” means walk

We use the Path instance and ComputeAsync to handle this.

Affected game: Starbeans Restaurant 1971 ☕🔊 - Roblox

Expected behavior

To not path through the walls and take the path we expect it to.

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Thanks for reporting this issue! Would it be possible for you to create and send us a place file where we can reproduce the problem?