I’m trying to make a chasing AI system for my horror game with the help of a service called Forbidden API. (Link: https://create.roblox.com/store/asset/11229474803/Forbidden-API-OFFICIAL?externalSource=www)
I’m unsure if this is an issue with the API or PathFindingService but sometimes when an enemy chases me, it Computes a path that would really take longer than it would if it were to chose the closer option. I’ve tried everything from changing the AgentRadius of the enemy, to changing where the position of the target destination is (from the HumanoidRootPart to the bottom of the model), and even changing the AgentHeight and got no results. It’s important to note I also have it marked so the Agent can’t jump.
I won’t be able to share script coding since the code is essentially the API’s, and also I’m unsure if the issue lies with the API or the PathFindingService itself.
Any help I can get would be greatly appreciated.
Video Demonstration: