PathfindingService Returns "NoPath"

I’ve recently been working on a tower defense game and I’m using pathfindingservice for the enemies. But whenever it tries to calculate the path it just returns Enum.PathStatus.NoPath. I have no idea what’s causing it. At first I thought it was the modifiers I had but I removed them and it still had the same output.


It might be some mesh interfering with the path but I’m not sure. If anyone has any ideas to why this might be happening please let me know.

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