PathfindingService treats walk-through parts set by collidable groups as non-collidable and walks around them

Hasn’t it been 6 years now? I need my chasing npc to walk through doors but since it’s tall it can’t

this is still a problem by the way, there’s no easy way to use pathfindingservice with collision groups. pathfindingmodifiers aren’t good enough for multiple entities with different collision groups.

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Also voting for a fix on this. It causes us to have to do silly hacks to workaround it that really aren’t great like turning on collision client-side so it only affects players.

Oh no… I knew the moment I found this thread I was cooked