PathfindingService tries to squeeze through cracks, regardless of AgentRadius


In this example, we have an agent that generates a new path every 5 seconds from its position to my character position.
The AgentRadius is 2, the AgentHeight is 5.
The blue line shows the path generated.
It tries to squeeze through cracks, and place points right next to walls.

My expectations are

  1. If the humanoid starts at the beginning of the path, it can be followed naively and get to the target.
  2. The path should never contain points which are closer to geometry than the AgentRadius.
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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.

Thanks for flagging!

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@AxisAngle : Could you please provide the example file (rbxl) so we can reproduce and debug on our end.

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Sure I’ll go recreate it right now.

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PathReproduction.rbxl (54.2 KB)

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