In this example, we have an agent that generates a new path every 5 seconds from its position to my character position.
The AgentRadius is 2, the AgentHeight is 5.
The blue line shows the path generated.
It tries to squeeze through cracks, and place points right next to walls.
My expectations are
If the humanoid starts at the beginning of the path, it can be followed naively and get to the target.
The path should never contain points which are closer to geometry than the AgentRadius.