Would be nice to have an optional extra parameter in the pathfinding in which you include a table of objects to ignore (such as destroyable walls, windows etc)
Good or nah?
Would be nice to have an optional extra parameter in the pathfinding in which you include a table of objects to ignore (such as destroyable walls, windows etc)
Good or nah?
This method is pending deprecation in favor of Roblox’s new pathfinding system. Stay tuned for more info.