Paying R$500 For Someone To CSG A Model

Yeah, this got derailed

Just so you know, unioning that together isn’t going to make your game perform better. It’ll just screw up raycasting and physics, cause it to take longer to load initially, and be worse on your GPU than the equivalent in parts.

Does it help that it’s not meant to fly? Just to look pretty. Also, it’s for a friend of mine. I’m fronting the money. It’s also not meant to be in a game that is for mainstream players. Rather in a clan base

If it’s not meant to fly, CSG is even a worse option. With unanchored models like aircraft and guns, you generally want to keep part count down as much as possible. In this case it wouldn’t have really helped since the building isn’t very detailed, and the tiny decrease in parts you would have gained wouldn’t be worth the increased load time, decreased performance, and imperfect hitbox/physics. When a model is anchored, generally the only reason you should ever union it is if you need to fix z-fighting/material mis-match, or you need to create a shape that’s not reasonably possible with normal parts.

You shouldn’t have any issue from 2,000 anchored parts at all. Why would you try to union it? If it’s meant to be a scaled down model, rip out the interior that nobody will see and there’s your performance boost.

[quote] If it’s not meant to fly, CSG is even a worse option. With unanchored models like aircraft and guns, you generally want to keep part count down as much as possible. In this case it wouldn’t have really helped since the building isn’t very detailed, and the tiny decrease in parts you would have gained wouldn’t be worth the increased load time, decreased performance, and imperfect hitbox/physics. When a model is anchored, generally the only reason you should ever union it is if you need to fix z-fighting/material mis-match, or you need to create a shape that’s not reasonably possible with normal parts.

You shouldn’t have any issue from 2,000 anchored parts at all. Why would you try to union it? If it’s meant to be a scaled down model, rip out the interior that nobody will see and there’s your performance boost. [/quote]

Wow and here I thought I was alone on this. CSG is abused all the time because people think it magically makes their game run 100x faster. It doesn’t and it destroys the chances for players with average or slow connections to even connect to your game.

[quote] If it’s not meant to fly, CSG is even a worse option. With unanchored models like aircraft and guns, you generally want to keep part count down as much as possible. In this case it wouldn’t have really helped since the building isn’t very detailed, and the tiny decrease in parts you would have gained wouldn’t be worth the increased load time, decreased performance, and imperfect hitbox/physics. When a model is anchored, generally the only reason you should ever union it is if you need to fix z-fighting/material mis-match, or you need to create a shape that’s not reasonably possible with normal parts.

You shouldn’t have any issue from 2,000 anchored parts at all. Why would you try to union it? If it’s meant to be a scaled down model, rip out the interior that nobody will see and there’s your performance boost. [/quote]

If he’s planning to have multiples of these similar models, then CSG may actually be the way to go. Since they all have the same mesh, you only need to download many bytes and just replicate them across many models - making it more worthwhile when you have lots of similar models.

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