Payload too large

Hello,
I was working on a model and wanted to import it to annother place. However, as I tried to save or publish it, the error 413 “Payload too large” was showing up. I couldnt find any good solutions about this and tried many things like re-grouping the model, deleting large parts out of it and saving it on my PC, then import it via file.
The Model isnt that big, round about 5.900 KB.
What could be the Problem or is there any solution?

1 Like

You could try those steps:
Optimize the Model
Check Upload Limits
Split the Model
Try a Different Browser or Device
Contact Roblox Support if all of those other steps dont work out for you.

Problem:

The error 413 Payload Too Large happens when you try to upload or save files that are too big for the server or platform to handle.

1 Like

Hello,
thank your for your help. The problem is, that other imported files are way bigger then this model. Importing them were no problem in the past. I will try your options, but i dont think that i will have that much progress fixing the problem with this.

It’s not the size of the file, it’s the number of objects inside.

Each object in the model is just a template that has to be decompressed and instantiated in some way by the game.

The larger the number of objects, the more data the game has to write up using info stored in the templates provided by the model, which is way more than what is saved to a file on your PC. That large, uncompressed, to-be-created version of the model is the payload.

Say, the number of parts stored in the file is 200,000. That’s just a number, and only takes up as much space as a number is capable of taking up.

Now, when the game creates those 200,000 parts, it has to run the code to create a part 200,000 times – payload.

1 Like