payload Update Log (a game by puckermann)
Version 2.6
it’s finally here. it took me SOO long to get this mission to a point where i was happy with it, the layout and objectives set just wasn’t working for me. regardless, IT’S HERE and IT’S AWESOME. at the very least, after all this time, im very happy with the new mission. anyways, back on track! time to start working on the next update. enjoy!
- [
] NEW MISSION! Introducing the Marino Vera Police Department mission, as voted on by the community! The first wave-based mission in the game, it also features 6 new units and 1 new enemy type. - [
] POPLAR STREET REDESIGN! New exterior and additional floor! - New “Crikey, It’s The Rozzers!” achievement
- Major optimizations to building rendering
- Improvements to enemy AI
- 6 new furniture items
feel free to message me on the devforum or twitter for game feedback or inquiries. more otw
Past Updates
Ver. 2.5
- Mission Remixes April Fools event
- Revamped queue system so multiple instances of a mission can be played at once
- Added Tracker SUV bodykit for the Roamer
- 5 new furniture items
Ver. 2.4
- Added ability to set custom keybinds
- Added per-car save slots
- FPS cam revamp
- Added ability to change furniture material and reset houses
- Expansions to Lotus Alley and Echelon
- Added “Edit Modes” for housing
- 7 new furniture items
- Water + Spartan flatbed physics improvements
- Added breakable glass doors
Ver. 2.3
- Freecam + Photo Mode for PC and console
- Car display furniture items (2.3c)
- Weapon display furniture items (2.3e)
- Car horns
- Material painting for walls and floors (2.3e)
- 7 new car configs
- 3 new miscellaneous furniture items (2.3e)
- Vehicle configurations can now change sounds as well
Ver. 2.2
- 3 new achievements! (Sneak 100, I Meant To Do That, Bad Maxwell No Lasers)
- Added the Spring map
- Weather effects in open world, including rain, storms, foggy and clear mornings, etc.
- New heist music for the Loud pathway of VMA Corporate: “Cassiopeia” by the awesome @yalaicon
- Players now visible on map (2.2b)
- “Completionist” chat tag
- New furniture item reward for completing Bad Maxwell, No Laser achievement
- Gamepad control scheme changes: Trigger and bumper controls swapped
- EEALO achievement now requires completion of all other achievements
- Rebalance of Strada, Roamer, E6T, and Apollo vehicles
- New setting for third-person weapon camera offset
- Changes to bullet rendering to allow for different effects
- Melee strike option for mobile (2.2b)
Ver. 2.1
- Added the HX-90 ‘Cygnus’
- VMA Corporate mission improvements for co-op
- Weather for Military Logistics Center mission
- Settings for input sensitivity
- New audio setting for muffling environmental sounds indoors.
- Control scheme changes: Press G to swap grid sizes in houses, press M to toggle the map, press Tab to unequip weapons, and you can now double jump with weapons
- New furniture: Gold bars
- Cars no longer stop immediately
- Minor weapon rebalance
Ver. 2.0
- HOUSING! Purchase houses and customize with furniture!
- CUSTOM ARSENALS! Purchase arsenals for inside your homes and equip weapons.
- 4 new homes across the city.
- Common Trust Bank + Military Logistics Center mission improvements. (2.0a-c)
- New Locked Box opening effect (
) (2.0d) - Fixed major vehicle exiting bug + player collision bug caused by streaming. (2.0d)
- Sound fixes (2.0d-e)
- New teleporting algorithm (2.0e)
- More reliable mission + vehicle streaming (2.0e)
- Spawn + teleport protection (2.0e)
Ver. 1.2
- NEW CAR, the Apollo
- NEW Tutorial Mission
- NEW rewards for leveling up
- UI refresh (new Quest Page, garage UI, better navigation buttons, etc.)
- Enemies now have unique names and appearances
- Map is now winter-y
- Made starter cars a bit quicker
- Minor map additions
Ver. 1.1
- Fixed players despawning on mission completion
- Mission spectating improvements
- Minor mission flow and quality changes
- 50% faster crawling + more reliable double jump
- Temporarily removed GE-12.R ‘Ace’ for a future rework
Ver. 1.0
- Added the game