Hello! This is probably really easy to do, but I cannot find out how to do it, I have been using PBR materials but I find they stretch out when trying to resize the block, is there a way to fix this?
If I use textures, they don’t work for me. They don’t overlap all the different textures on my screen, I don’t know if that’s just a problem on my end?
PBR materials, by default, don’t stretch. And they’re not supposed to. PBR materials should only be added to meshes that have been textured, and that was the main reason for their addition. Because, in theory, they would be added to meshes, the need for them to stretch would not be present.
If you want, you should make the wall in Blender, and texture it that way.
I’ve heard that PBR materials as of now cannot be tiled like a texture instance. I think its only intended to be used for meshes with predefined shape and size as of now, like a car, and not for parts to build with.
PBR materials do not stretch like a texture. If you created the texture, you must make the texture your desired length before importing it into roblox. If you are using a texture you found offline then you’ll have to stick with making your walls, floors, roofs, etc. one brick at a time.
Try making the wall in Blender (Or some other modeling program), texturing it, and then exporting the whole wall and texture(s) into roblox.