I have a game that’s reliant on custom textures, and I’m wondering about the difference in performance between textures/decals and PBR materials. I’ve looked around the dev forum and I’ve heard that textures can be bad on performance depending how you use them, however I couldn’t find anything about comparing the two.
I assumed that textures are more performant, because textures are rendered as well as the material its being applied to. However, I’m not sure how it completely works and I could be talking nonsense.