When using PBR textures on meshes, how do I keep the texture size constant when I resize the mesh? I want to avoid the texture looking squashed and distorted, but also be able to change the size of the textured mesh.
(the texture looks wack)
When using PBR textures on meshes, how do I keep the texture size constant when I resize the mesh? I want to avoid the texture looking squashed and distorted, but also be able to change the size of the textured mesh.
nevermind, I just have to use materialservice.
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