PBR texture distortion

When using PBR textures on meshes, how do I keep the texture size constant when I resize the mesh? I want to avoid the texture looking squashed and distorted, but also be able to change the size of the textured mesh.

(the texture looks wack)


nevermind, I just have to use materialservice.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.