PBR texture size is too large

I encountered a problem with PBR materials: when I increase the mesh, the texture becomes very large (screenshot below)

You can use MaterialService to make a MaterialVariant (supports PBR textures) and edit the StudsPerTile property within the MaterialVariant

Are you using a Texture or Decal or SurfaceAppearance? If its PBR, should be SurfaceAppearance

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