PBR Textures Glitching Out

For some reason, the PBR textures would only show when the gun is manually moved. On top of that, although the mesh has surface appearances on, only the textures would show without the normals.

eg. https://gyazo.com/51986486d8af723244eb5271f665f3a1

The problem can be fixed temporarily for 30 seconds by switching the alpha channel. However, after 30 seconds, it will turn grey again and would not show the texture unless you manually move the mesh.

eg. https://gyazo.com/d8e931e6b1c6430e5b4cf632aa6d3c46

Here is the only error I get in console, but I’m not sure why:

Also, an important note is that all textures did pass moderation, so it should NOT be a problem with the image not being accepted.

Is anyone else having this problem?


Just tested this myself in my old test place; the same thing happens on mine as well. Weird. When you move it, you can see the PBR textures. It’s almost as if they’re just below the surface rather than on top of it. Works perfectly fine when the AlphaMode is set to “Overlay.” “Transparency” just doesn’t seem to stick. I am also getting the same error in output. Definitely needs to be fixed soon. https://gyazo.com/2fcf8634767c556889df8ba18e312666


I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?

I have not uploaded a PBR model since so I’m not really sure if the issue is still happening. However, I haven’t seen any posts that it was resolved.

I think with the lack of responses and how long this post has been up, we can consider this issue resolved. If this issue starts occurring again, please create a new topic for us to look into.

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