PBR Textures Help

Hey guys, I am currently using an alpha build to test PBR textures. I just wanted to see if anyone knows which image goes in which property? I currently have the following images:

image

SurfaceAppearance properties:

image

I’d appreciate if anyone has any idea. Thanks for your time.

3 Likes

There are a couple of tutorials here on the devforum that explain the entire process, pressumably including the importing phase. Here’s a couple of links:

2 Likes

Thank you!

30 characters limit

1 Like

Hi, I’m one of the guys who made one of the tutorials

ambient occlusion and height are not used. Only the diffuse image (in this case the albedoI think) goes into colormap, normal into normalmap and roughness into the roughness map. Since you metallic map is black, it means it will have no effect, whether it’s there or not.

Hope’s this helps

5 Likes

This worked, thanks for your help. Previously I was using the ‘ao’ file as the colour map and I got a low quality result, after changing to albedo as you suggested, it worked fine and I got a good result.

1 Like

Ao is sadly not supported by Roblox, and heightmap can be used a roughness when you don’t have a roughness, however, the results are far less yielding

1 Like