I was wondering if it’s possible to use PBR textures (with normal/roughness/etc) on a custom mesh that I’ve rigged to use as an NPC. I know you can use them on a MeshPart but my rigs break when I use those.
Is there a way to a) put PBR textures on a character that is not made of MeshParts or b) use textured MeshParts with a rigged character?
I haven’t seen this question anywhere else, so let me know if there’s already info out there. Otherwise, does anyone have thoughts? Not sure if it is relevant, but I model/rig/animate in Blender and import with .fbx to Roblox Studio.
Are you using SpecialMeshes? If you don’t convert them to MeshParts, then I don’t believe there’s a way to use PBR, as SurfaceAppearances only work on MeshParts and materials are not applied on them either, so you can’t use the MaterialVariant approach @Hazelfluff described.