PBR Workflow Effeciency

Hello everyone, I was wondering if there was a more efficient way to put my PBR textures on my models rather than uploading each map to the surface appearance of each meshpart i.e. basecolor, metallic, normalopengl and roughness. Thank you :grin:!

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If you are using blender add textures to model and export with textures embedded. In roblox use new mesh importer and it will apply all textures for you.

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Thank you!!!