PBST Handbook draft stuff formatted AAAAA

Summarised Duties

  • Protect the core from melting/freezing down.
  • Protect innocent visitors from various dangers.
  • Patrol the facilities for game rule breakers (such as exploiters, MRKers), call PIA if found.

Basic Rules

  • Follow the ROBLOX Community Rules and the Pinewood Builders Game Rules at all times. Exploiting is forbidden.
  • Do not steal any assets that relate to Pinewood Builders or its members, including but not limited to; Game assets, uniforms, and community-made artwork. You will be blacklisted if you refuse to remove stolen assets.
  • You are not allowed to share/sell accounts with PBST points/ranks.
  • Be respectful to your fellow players. Do not act like you are the boss of the game.
  • Trainers can remove a user from a PBST position for poor behaviour, both in the communications server and in-game. This includes toxicity, inappropriate behaviour, etc. Anyone who acts in ways not suitable for his/her rank will see that rank revoked.

In-Game Rules

  • No glitching, disallowed for all sides, if neutrals do it during events they are KoS.
  • No FPS unlockers, disallowed for all sides.
  • No package abuse, no making super small packages, disallowed for all sides. (pictured below) if neutrals do it during events they are KoS.
  • Raid Blacklisted users are Global KoS to all sides.

Going on-duty for PBST

You do not have to permanently represent the group in PB games, you can either be off-duty or on-duty for PBST.

While off-duty, PBST restrictions do not apply to you. You are free to act as if you were not in the group. However, you are not eligible for point rewards and other commendations related to PBST.

You can be on-duty in any PB facility where the on-duty requirements can be met. If, for example, there are no uniform givers or you don’t own a uniform, you cannot be on-duty for PBST.

While on-duty, glitching (for example: clipping, rocketship flinging) is prohibited.

Uniform & Ranktag

On-duty PBST must visibly identify themselves as PBST to other players.
The requirements for being on-duty are:

  • PBST ranktag (!ranktag on, !setgroup pbst);
  • PBST uniform (in-game uniform givers or any combination of shirts and pants from the PBST group store with some exceptions listed in the store).

In PBCC, you can find free uniform givers in the PBST room which is found by following the yellow line from spawn and turning to the right in-front of the cafeteria. In PBSTAC, free uniform givers around found in the PBST room right next to the main spawn.

Any individual with just one of the aforementioned is not on-duty for PBST and is considered a neutral. Do not harass visitors about getting a uniform/ranktag in order to be on-duty for PBST.

The uniform must be readily apparent. You may not wear packages that fully obstruct the PBST uniform. In addition, wearing layered clothing is completely banned. In PBCC, it is allowed to use PET hazmat and PET fire suits as the uniform can still be worn above them.

In PBCC, you are allowed to use alternatives for the uniform to be considered on-duty:

  • !pbsthazmat WHILE wearing the PET hazmat suit;
  • The reactor core suit found near the decontamination area (spacesuit).

Special Defense+ are only required to have a ranktag to be on-duty.


You may acquire PBST tools from PBST loadout givers in facilities such as PBCC, PBSTAC, PBRF and more. PBST weapons are not required to be on-duty for PBST.

You can use credit and OP weapons on-duty (just like you can use any other credit store tool).

You may not use TMS and PET sub-group tools while on-duty for PBST: this is a violation of the PBST handbook in addition to a violation of TMS/PET handbooks, respectively.

While off-duty, you may not possess PBST tools or weapons. Before going off-duty, they must be removed from your inventory if you have them.

Your Responsibilities

An elaboration on basic duties listed at the beginning of the document:
  • Protecting PB facilities: preventing meltdowns/freezedowns at PBCC and blowouts at PBOP.
  • Protecting innocent visitors from being RKed and harmed otherwise.
  • Informing visitors about disastrous events and redirecting them towards evacuation routes during emergencies, such as the escape rockets in PBCC during meltdowns/freezedowns.
  • Using the “!call pbst” command to request for assistance in combat against an overwhelming force that you are unable to handle alone.
  • Reporting handbook violators to Trainers.
  • Using the “!call pia” command to report violators of game rules to PIA.
  • Removing train wreckage, abandoned vehicles and vehicles that shouldn’t be where they are (have been recently flown) – you may not kill people to not abandoning their vehicle seats, although you may use your tasers.
  • Preventing chaos – extinguishing burning cargo, activating firefighting systems.
  • Following the handbook (all information listed in this document) – not following the handbook will lead to varied punishments depending on the severity.
Reporting users for Handbook or Game Rules Violations:

Handbook Violations

When observing handbook violators/rogue PBST, inform them of their wrongdoing. If they do not listen, you may kill them after exceeding the warning threshold (for example: if they switch the core controls to destroy the core) like any other visitor.
If they don’t listen to you after you’ve already warned them, you may report severe rulebreakers (especially if they are ranked members) to Trainers. Make sure to include evidence of you warning them and evidence of them committing the handbook violation after the warning. You can fill out the !ru form in our communications server to report said violators.

Game Rules

Use the “!call pia” command to report violators of PB game rules: exploiters (any use of external programs: including autoclickers and keypressers), spawnkillers, MRKers (mass-random killers), spammers, impersonators, inappropriate behaviour. It is recommended that you also collect tangible evidence before the arrival of the PIA.

These duties are things that you should be striving towards, but not necessarily things that can be forced on others by warnings or by lethal force. For weapon usage, consult the “Weapon Usage & Warning System” chapter.

Core Mechanics: Temperature & E-Coolant

Your primary task as PBST is to safeguard the facility. At PBCC, this entails preventing meltdowns and freezedowns which occur at +4000 and -4000 respectively. Your task is to bring the temperature to a point where it is far away from both of these criticalities.

The temperature at PBST can be controlled by four components: coolant, fans, lasers, reactor power. Turning these on either heats or cools the core, as illustrated in the diagram below:


Combining these heating and cooling elements in a particular order where they cancel each other out creates a “stable” core – a temperature that doesn’t rise or fall. As PBST, you should strive to stabilize the core at a moderate temperature.

You are also required to put effort into safeguarding the PBSTAC core if it is threatened. Its functionality is mostly identical to the PBCC core (the only exception being e-coolant). Any temperature change happens once per 8 seconds. For example: per one additional fan on, the core will cool two degrees more every 8 seconds. More information on the individual core components:


There are five fans. Each fan cools by two degrees (-2) when it is on. If a fan is on/off and the fan controls are suddenly switched, the fan will take some time despinning/spinning-up. During this time, the fan will cool by one degree (-1).
Fans do not work if they are unpowered, for example: during the blackout event. To restore their functionality, the emergency generators must be enabled or you must wait until the blackout event is over.

If fans and coolant are both fully operational (with the pipe fixed), the core has a random chance of cooling by an additional -2 degrees. When this happens, the coolant panel will flash green/blue.


Coolant is the most powerful cooling element, but also the most volatile. For coolant to function at its maximum cooling capacity of -14, all these requirements must be met:

  • Coolant must be turned on from the AC control panel.
  • Coolant pumps must be operating in the coolant area.
  • Coolant generation fuelling the coolant pumps must be operating. Coolant tanks can also be filled by coolant trains, but this is an exceedingly ineffective alternative.
  • The coolant pipe in the mainframe must not be broken. A broken coolant pipe will cool the core by -12 degrees instead of -14 degrees.

As with fans, coolant pumps and coolant generation will not work if they are unpowered.

If fans and coolant are both fully operational (with the pipe fixed), the core has a random chance of cooling by an additional -2 degrees. When this happens, the coolant panel will flash green/blue.


There are six lasers. Each laser heats by two degrees (+2) when it is on. If a laser is on/off and the laser controls are suddenly switched, the laser will take some time decharging/charging-up. During this time, the laser will heat by one degree (+1).

If reactor power is locked, lasers have a random chance of being locked on/off (depending on the state they were in when RP was locked). The button on the corresponding laser becomes darker and the laser cannot be switched until RP is no longer locked.

Reactor Power (RP)

Reactor Power (RP) is located beneath the core and has four settings: 1, 2, 3 and 4. Most of the time, only 1 and 4 are used. These reactor power settings head the core by +2, +8, +11 and +14 respectively. Set RP to 1 if your intention is to cool the core and set RP to 4 if you want to heat it.

If the Reactor Power controls are mashed (clicked rapidly), Reactor Power will become locked and will be unable to be changed for around half a minute, generating deadly lighting in the Reactor Power room, the core area, as well as locking some lasers.

Emergency Coolant (E-Coolant)

When the core reaches +4000, go to Sector G and attempt to prevent the meltdown. The core can still be saved by reducing its temperature to +3500 if the emergency coolant is enabled.

The coolant is locked behind two blast doors.

The access code for both of these is: 5334118

The second blast door leading directly into e-coolant can also be forcefully opened by damaging it for long enough. Alternatively, you may access e-coolant by entering it through the vents.

There are three e-coolant rods. You must work to fill them all to a 69-81 in order to maximize the chances of saving the core. A countdown timer will begin during the e-coolant procedure. The moment the e-coolant timer ends, the game will check how many e-coolant rods have been filled.

  • If there are three e-coolant rods filled: there is a 90% chance of saving the core.
  • If there are two e-coolant rods filled: there is a 25% chance of saving the core.
  • If there is one e-coolant rod filled: there is a 10% chance of saving the core.
  • If there are no e-coolant rods filled: e-coolant fails & the meltdown will begin.

If the core is saved, return to core controls, and attempt to reduce the temperature from +3500. If the core is not saved, help visitors evacuate the facility.

Use of Weapons & Warnings

The basic duties of PBST are protecting the core and innocent visitors. You are permitted to use the weapons available to you to effectuate these goals. Any use of weapons not detailed in the following transgression list is considered RKing (random killing), which is forbidden while on-duty.

You are not allowed to ignore punishable offenses. No one is excluded from the warning system, regardless of if they are a visitor or on-duty for any faction. Exemptions can be granted by Trainers+ for special events on a case-to-case basis.

If you cannot identify the perpetrator, the warning applies to all suspects that could have committed the violation, for example: by standing close to core controls and not holding out a gear.

Transgressions List

ONE WARNING – verbally inform the violator of their wrongdoing, only killing on a repeat offense.

  • Changing core controls to invoke a meltdown/freezedown.
  • Changing station controls to invoke a blowout at the PBOP.
  • Standing in e-coolant during the meltdown sequence if determined to be a threat by PBST.
  • In the process of intentionally igniting cargo boxes, barrels, and vehicles outside of chaos raids.
  • Violating a room restriction (not on-duty for PBST/PET).

NO WARNINGS – kill the violator the moment the offense is committed.

  • Changing core controls to invoke a meltdown/freezedown IF either:
  • The core temperature is below -3000 or above +3000
  • Wearing a TMS ranktag (without being on-duty for TMS)
  • Already warned & killed for changing core controls before.
  • Were previously hostile to PBST.
  • In the process of detonating a nuke train (firesticks, rocketships, etc.)
  • In the process of intentionally igniting cargo boxes, barrels, and vehicles during chaos raids.
  • Turning off the emergency generators if core power is off (blackout event).
  • In the process of breaking/repairing the coolant pipe in order to invoke a meltdown/freezedown
  • In the process of locking RP disadvantageously in order to invoke a meltdown/freezedown.
  • During the meltdown phase, interfering with e-coolant disadvantageously.
  • During the meltdown/freezedown phase, intentionally launching empty evacuation rockets.
  • People actively engaging in vehicle-flying.
  • Intentionally attacking a PBST sentry.
  • Random killing.
  • Attacking PBST/PET.


  • On-duty TMS (TMS ranktag + uniform/hazmat suit/reactor suit/fire suit, Inquisitors+: ranktag).
  • Abominations (PBCC/PBSTAC).
  • Exploiters.
  • People on the “Raiders” team at PBSTAC.
  • During on-going raids: people on the raid blacklist.
  • Put on KOS (including Cross KOS, Global KOS).

You may not kill someone just because they killed you. Even though they are guilty of attacking PBST, revenge killing is forbidden to prevent a never-ending cycle of retaliation. If an offender escapes combat with PBST, when found again, you are allowed to not re-engage in combat them as long as they are not on KOS.


Even though the taser is a non-lethal weapon, it can only be used if a lethal weapon can be used. One exception: the taser can be used for removing people from vehicle seats in order to delete them (a nuke train about to explode or a recently flown vehicle). You are also not allowed to spam-tase stunned people as an alternative to killing them.

Kill-On-Sight Users (KoS)

In addition to the transgression list of the previous chapter marking people who must be automatically killed, KOS orders can also be manually assigned to neutrals who consistently pose a threat to PBST. In other instances, the default KOS orders may also not apply.

Exceptions (YSRs and No-Kill zones)

You are forbidden from spawnkilling or spawncamping, even if the targeted person is on KOS. However, if the person has not just spawned and is maliciously using the protection granted by spawn areas (escaping to mid-combat/opening fire from protected areas), you are allowed to pursue and kill them even there. Exploiters are also not granted spawn protection.

In PBCC, for PBST, TMS, PET: the main spawn, PET HQ, PBST room, TMS hideout are considered no-kill zones. In PBCC, the main spawn area extends throughout the credit store and includes the “Easy Escape” gamepass room. It ends at the yellow line at the bottom of the elevator shaft. Adjoining vents are also considered part of the main spawn.

You are forbidden from attacking TMS in these areas and you are forbidden from attacking TMS if they are on their way to these areas in order to stock up on their loadouts, health boosts, hazmat suits. TMS will not prevent you from getting your loadouts, so return the courtesy.

As PBST, you may also not attack people in the main building, parking lot, TMS bunker at the PBDSF, PBSTAC PBST, PET spawn room & both warehouses, as well as the entirety of the facility at TMSRS.

TMS are removed from the default KOS if a Yes-Survivor Run (YSR) is announced by a Captain+, however, TMS may still be killed if they commit transgressions such as attacking PBST. Treat them like any other visitor. If a meltdown happens and a YSR/NSR is not announced, TMS remain on KOS. More information about YSRs is provided in the “Events” chapter.

KoS Orders

PBST are only allowed to kill people in accord to the transgression list in the previous chapter. However, people that are consistently a threat to ensuring the goals of PBST may be manually put on PBST Kill on Sight (KOS).

Elite Tier+ have the permission to put individuals on KOS outside of and during Raid Responses and Patrols. The KOS must be announced in public chat to inform the subject and remains in effect until it is revoked.

If you feel like someone needs to be put on KOS, request a KOS from the aforementioned ranks.

During events, anyone put on KOS for PET is also automatically on KOS for PBST unless the KOS is deliberately removed for PBST by an Elite Tier+. This mechanic is called a Cross KOS. Conversely, during events, anyone put on PBST KOS is also on PET KOS by default.

Room Restrictions

During critical events, it might be paramount that the operations of PBST are not disturbed and that even potential troublemakers are stopped early. When a room restriction is declared, a specific area is barred from all people as long as they are not on-duty for PBST or PET. If an individual enters the area, they can either be told to leave or killed immediately.

Only Special Defense+ have the permission to issue room restrictions. For the duration of Raid Responses and Patrols, Elite Tiers also have the ability to issue room restrictions. The room restriction must be announced in public chat and remains in effect in until it is revoked.

Global KoS

Faction leaders have agreed to prohibit unfair advantages to the best of their ability. During on-going events (Raid Responses and Patrols), a global KOS can be declared which puts an individual on KOS for PBST, TMS and PET for the duration of the event.

The following actions will put you on global KOS for the rest of the event:

  • Attacking people in no-kill zones without being provoked.
  • Attacking PBST/TMS/PET headed to get their loadouts without being provoked.
  • Hitbox abuse (using certain R15 cosmetics that physically reduce the size of your avatar).
  • Glitching.
  • Being on the raid blacklist.

If committing any of the aforementioned while also being on-duty for PBST, you can expect an appropriate punishment in the group: from a point deduction up to a demotion.

Raid Blacklist

Being highly disreputable either by being toxic or by disrupting raids can get you put on the raid blacklist. People on the raid blacklist are always on KOS for PBST/PET/TMS during TMS raids. In private server raids, blacklisted people are banned.


Events are the primary source of points in PBST which are used for ranking up in the group. Events such as Raid Responses and Patrols are sub-divided into “levels” depending on their duration.
  • Level 0 Raid Responses: 2 base points.
  • Level 1 Raid Responses: 4 base points.
  • Level 2 Raid Responses: 6 base points.
  • Level 3 Raid Responses (Mega Raids): 8 base points.

  • PET Support: 0 base points.
  • Level 0 Patrols: 0 base points. (20-30 minutes)
  • Level 1 Patrols: 2 base points. (30-60 minutes)
  • Level 2 Patrols: 4 base points. (60+ minutes)

  • Trainings: 5 points.
  • Mega Trainings: 10 points.
  • Weekly Tournaments: 7 points.

Base points are the number of points you are guaranteed for a full attendance. In addition to the base points, the host of the event can also choose to give you up to TWO additional bonus points.

During events, you are obliged to listen to the instructions of the PBST event host. Failing to do so can result in the event host reducing your point rewards despite a full attendance.

You may not change sides during raids and patrols. This also applies if you switch from being PBST to being anti-core and vice-versa.

Raid Responses

Raid Responses are hosted by Elite Tiers+ in response to scheduled TMS raids. Point rewards are based on the level of the TMS raid. There are several types of raids with various objectives.
Meltdown / Freezedown Raid

TMS will attempt to cause the core to explode. During meltdown raids, you must cool the core to the best of your ability, while during freezedown raids: you must attempt to heat the core.

Be aware! TMS can extend the raid or switch objectives to attain a core explosion more expediently. Do not complain about these actions and listen to your host for the best course of action.

Raid responses either end in the core being destroyed or TMS giving up. When the raid is concluded, pay attention to chat, and follow the instructions of the event host. They will usually be heading to the PBST room or teleporting to PBDSF by typing !pbdsf in chat.

Survivor Runs

Although not an objective by itself, survivor runs are common in raids. When a meltdown or a freezedown occurs, TMS may declare a Yes-Survivor-Run (YSR) or a No-Survivor-Run (NSR).

TMS will attempt to help visitors escape in evacuation rockets. Authorized by Captain+
As PBST: TMS becomes off-KOS. Attacking them without provocation will be considered RKing.

TMS will attempt to prevent anyone from escaping the facility. Authorized by Inquisitor+
As PBST: In addition to launching the rockets, safeguard visitors headed to the evacuation rockets.

Survivor runs remain in effect until the meltdown/freezedown sequence ends. If an authorized survivor run is not announced, PBST’s hostile relationship with TMS is unaffected.

Chaos Raids & Incursions

During chaos raids, TMS will attempt to cause the maximum amount of chaos throughout the facility, usually by igniting cargo boxes, radioactive waste, and derailing nuke trains. As PBST, your task is to counter said chaos and eliminate its causes.

During incursions, TMS will storm to a specified area and attempt to hold it. As PBST, your task is to converge upon said location and attempt to counter the TMS threat. Incursion raids are classified as Level 2 raids by default.

Although destroying the core is not the objective for TMS during these types of raids, if you notice that the core is heating/cooling rapidly, you are recommended to change the core controls before returning to the objective in order to avoid catastrophic meltdowns/freezedowns.

Mega Raids

Mega raids, also known as Level 3 raids, are rare events hosted by TMS, hosted a couple of times yearly, where multiple servers are raided simultaneously. PBST must mount an adequate defense in all of these servers. Mega raids are announced in the PBST and TMS communications servers well in advance and rallies at PBDSF are organized shortly before the event to organize the attendance.

Patrols & Trainngs

Patrols and trainings are the primary PBST events organized and hosted by PBST. All events are viewable on the schedule at PBDSF. Some events, like tournaments, are hosted periodically.

Patrols are events organized by Elite Tiers+ where you attempt to stabilize the core and maintain security in the facility in a group setting. TMS may or may not attempt to prevent your objectives.

Pay attention to your event host and follow their instructions. During patrols, Elite Tiers have permission to issue operational orders. Not following them can result in receiving a smaller amount of base points after the event.


SDs and Trainers host trainings, where attendees can participate in simulated exercises related to combat, obbies, discipline, handbook knowledge and whatever else the host deems fun and worthwhile.
Trainings are scheduled in advance and announced before their beginning, therefore: it is recommended that you arrive in the training server 15-5 minutes before its start. Trainings can be hosted in any PBST training facility or a private, PBST-owned PB game server, and, with permission from a Trainer, outside of PB games, where appropriate training infrastructure is provided.

For attendees attending a training, default rules apply:

  • Listen to the host and follow their orders.
  • You must be on-duty for PBST to attend a PBST training. Always have a uniform.
  • You are forbidden from taking your loadouts or any tools.

The training host may excuse the requirement to be on-duty if doing so is untenable.

You may use the !traininginfo command to attain information about commonly used terms and PTS.

Intentionally disrupting the training as an attendee can lead to severe consequences, including heavy point deductions and demotions. Do not complain about punishments during trainings, including mutes, kicks, and bans from the event. Special Defense+ members have permission to not attend a training, relegating themselves to observing.

Trainings can be of any length, however, they usually fit into the range of 30-60 minutes. The maximum amount of points in trainings is 5 PBST points, however, the host may decide to give less.


Tournaments are weekly events hosted at weekends. In tournaments, willing attendees contest with each other in order to emerge as the singular tournament winner.

The winner attains 7 PBST points and a special “Event Winner” role in our communications server until the next tournament’s winner. Attendees who do not win the tournament stand to gain up to 6 PBST points from the event.

After winning a tournament, you cannot win the role again for 3 weeks.

Currently, there are two types of tournaments: the obby tournament and the combat tournament. Although they may vary, the tournaments are traditionally hosted at these times:

  • Obby Tournament: Every Saturday, 8PM UTC.
  • Combat Tournament: Every Sunday, 6PM UTC.

Hosting Rules

In order to not oversaturate the schedule and guarantee a sustainable attendance, event hosts must follow hosting rules in order to host an event:
Elite Tiers
  • An ET can host one patrol per day (0:00-23:59 UTC) and one PET support event per day.
  • The patrol must not overlap events or the mega events of other subgroups (PET, TMS).
  • The patrol must have a one-hour gap before and after the patrol and another PBST event. This also applies to PB subgroup mega events (PET, TMS).
  • The host must have a six-hour gap between all patrols that they organize.
Special Defense
  • The event must not overlap events or the mega events of other subgroups (PET, TMS).
  • The event must have a one-hour gap before and after the start of PB subgroup mega events.
  • The host must have a six-hour gap between all patrols and trainings that they organize.

Trainers are not required to follow hosting rules, however in general they should.
Additionally, raid responses do not apply to any hosting rules. They can be scheduled in response to any TMS raid on the schedule, can overlap PBST events and can be hosted any number of times per day.


Each rank awards the user more powerful weapons and tools, eventually also granting increased authority. A point requirement exists for most ranks. To progress, you must reach these point requirements by attending PBST events, such as trainings and raids, and sometimes also pass qualifications such as the tier evaluation.

Remember that PBST points are completely unrelated to PBCC credits or PBSTAC ST EXP. You may view your points at PBDSF, by typing ;mypoints, or by typing k!mp in our communications server.


The entrance rank in PBST.

  • None.
  • Cadet Baton (Low Damage)
  • PBST Riot Shield
Tier 1

People in this rank attain the status of a ranked member. They have proven themselves to be capable security officers able to patrol Pinewood facilities with lethal weapons on their own.

  • 75 PBST points.
  • Completing all sections of the tier evaluation.
  • Passing a basic Trainer consensus.
  • Baton
  • Taser
  • PBST Pistol
  • PBST Riot Shield
  • Ability to request for PBST reinforcements via !call pbst
Tier 2

Ascending further, the security member is granted the powerful PBST Rifle.

  • 200 PBST points.
  • Tier 1 for at least two weeks.
  • Passing a basic Trainer consensus.
  • Baton
  • Taser
  • PBST Pistol
  • PBST Rifle
  • PBST Riot Shield
Tier 3

This is the final rank that is attainable by meeting point requirements.

  • 300 PBST points.
  • Tier 2 for at least two weeks.
  • Passing a basic Trainer consensus.
  • Baton
  • Taser
  • PBST Pistol
  • PBST Rifle
  • PBST Submachine Gun
  • PBST Riot Shield
Elite Tier

Regularly active and professional Tier 3s are eligible for promotion to Elite Tier – the first handpicked rank in PBST. Elite Tier is also the first rank offering the privilege of hosting events, also warranting of independently announcing said events, organizing them and exporting points of the attendees.

  • Tier 3.
  • Handpicked by Trainers.
  • Completing the Elite Tier evaluation – hosting a demonstrative L1 patrol.
  • Baton
  • Taser
  • PBST Pistol
  • PBST Rifle
  • PBST Submachine Gun
  • PBST Riot Shield
  • Healing Field
  • Gravity Field
  • Ability to issue PBST Kill on Sight orders.
  • Ability to issue room restrictions for the duration of PBST patrols & raid responses.
  • Independently hosting L0, L1, L2 patrols and PET support events.
  • Independently hosting raid responses to all types of TMS raids.
  • A communications channel with TMS and PET event hosts.
  • Ability to report troublesome members for Trainer review.
Special Defense

The first of the so-called “HR” positions. SDs represent exemplary members of the group and are given the permission to organize PBST trainings and moderate the communications server. Their standard loadouts contain a bolstered version of the standard PBST inventory: UPG weapons.

  • Elite Tier.
  • Handpicked by Trainers.
  • Completing the Special Defense evaluation – hosting a demonstrative training.
  • Baton
  • PBST Katana
  • Taser
  • UPG PBST Pistol (Upgraded)
  • UPG PBST Rifle (Upgraded)
  • PBST Submachine Gun
  • PBST Riot Shield
  • Healing Field
  • Gravity Field
  • Ability to issue PBST Kill on Sight orders.
  • Ability to issue room restrictions.
  • Independently hosting L0, L1, L2 patrols and PET support events.
  • Independently hosting raid responses to all types of TMS raids.
  • Independently hosting trainings.
  • Independently hosting gamenights.
  • Moderator powers in PBST training facilities.
  • Moderation of the PBST communications server.
  • A communications channel with TMS and PET event hosts.
  • Ability to report troublesome members for Trainer review.
  • Not required to wear a uniform.

The highest attainable rank in PBST. Trainers manage all aspects of the group.

  • Handpicked by Trainers.
  • Facilitator approval.
  • Baton
  • PBST Katana
  • Taser
  • UPG PBST Pistol (Upgraded)
  • UPG PBST Rifle (Upgraded)
  • UPG PBST Submachine Gun (Upgraded)
  • PBST Riot Shield
  • Healing Field
  • Gravity Field
  • PBST Sentry
  • Ability to issue PBST Kill on Sight orders.
  • Ability to issue room restrictions.
  • Independently hosting all PBST events.
  • Creating and facilitating new PBST events.
  • Administrator powers in PBST training facilities.
  • Global moderator powers in PB facilities.
  • Administration of the PBST communications server.
  • Collaboration with PB sub-group leadership for the betterment of the community.
  • Suggest and review improvements to the group by Trainers and the community.
  • Judge participants of the tier evaluation, contemplate the promotion of ranked members.
  • Select and promote candidates to the ET, SD, and Trainer ranks.
  • Review patrol remittance, rewards requests, and handbook violator reports.
  • Review and log exported PBST points.
  • Not required to wear a uniform.


Evaluations are trials for qualifying for the rank above you. They can usually be taken once you achieve the necessary point requirement.

Tier 1 Evaluation

The tier evaluation is a process of qualifying Cadets for ascension to Tier 1. The tier evaluation consists of four separate phases of which all must be passed in order to be promoted.

  • Phase 1: Combat Arenas
  • Phase 2: Dodging
  • Phase 3: Handbook Quiz
  • Phase 4: Tall Towers / Consensus

Once a phase is successfully completed, it does not need to be repeated again. If a phase is failed, it can be retried in 24/48 hours. If Phase 4 is failed, the consensus will be reviewed again in two weeks.

To take the tier evaluation, meet a Trainer in-game or message them directly with a request to take the tier evaluation. Remember that you must have 75 PBST points in order to take one.

Phase 1 - Combat Arenas

In Phase 1 – you must defeat all three bots in one of the S2 combat arenas once. For the first attempt, the evaluation-taker will be able to pick an arena of their liking: swordbots or gunbots. If the attempt is unsuccessful, the evaluation-taker will retry in the other arena. If attempts in both arenas have failed, the evaluation-taker will, again, be able to pick an arena of their liking. If all three attempts are unsuccessful, Phase 1 is failed, and you may not advance to Phase 2.

In the swordbots arena, the combatant will be granted a linked sword and 150 health. In the gunbots arena, the combatant will be granted 200 health and the PBST pistol. In both arenas, bots spawn every seven seconds. There is no time limit.

Cooldown for failing this phase is 24 hours.

Phase 2 - Dodging

In Phase 2 – the evaluation-taker is granted 150 health and they must survive the L1 juggernaut in the S2 juggernaut arena for 30 seconds. Only one attempt is permitted.

Cooldown for failing this phase is 24 hours.

Phase 3 - Handbook Quiz

In Phase 3 – the evaluation-taker will answer to questions related to general handbook knowledge. They must answer at least eight out of the ten questions in order to pass. The quiz section can also be taken at your own convenience in the [PBST Quiz Game](https://www.roblox.com/games/7193747285/Tier-Evaluation-Quiz) Cooldown for failing this phase is 72 hours.

Phase 4 - Tall Towers / Consensus

In Phase 4 – The Trainer will request that you complete Tall Towers in 80 seconds. If done successfully, the results of your complete tier evaluation will be forwarded to the consensus stage, where SD+ will review your fitness for Tier 1 based on historical handbook infractions and general behaviour.

Cooldown for failing this phase is two weeks.

If the consensus is failed, the evaluation-taker can retry the consensus by requesting any Trainer to begin Phase 4 after the two-week cooldown has expired.

Tier 2 & Tier 3 Consensus

When qualifying for a promotion to Tier 2 and Tier 3, Trainers will review your fitness for the status of a ranked member again.

If the consensus for a promotion to Tier 2 and Tier 3 is failed, you will be demoted to the rank of Cadet since, by affirming that a promotion to Tier 2/Tier 3 isn’t appropriate, you are unfit to possess the status of a ranked member in general.

Previous ranked members that left on good terms and wish to return to their previous positions will be required to pass the consensus before their rank is restored.

Elite Tier Evaluation

A Tier 3 is selected for a promotion by Trainer deliberation. With the consent of the evaluation-taker, they are then requested to perform a L1 Patrol in a public PBCC server, handling all aspects of hosting one, such as server picking, communication during the event, attendance tracking and point distribution in-line with any other L1 Patrol.

Attending Elite Tiers+ are requested not to interfere with the evaluation in a way that would inhibit the evaluator’s ability to observe the evaluation-taker in action, such as by actively putting people on KOS, organizing the attendance, and declaring room restrictions.

Special Defense Evaluation

An Elite Tier member is selected for a promotion by Trainer deliberation. With the consent of the evaluation-taker, they are then requested to perform a full training session at a PBST training facility: either PBSTAC or PBSTTF. They will be temporarily granted temp-mod for the duration of the event and will organize a training in its entirety.

Observers may not interfere with the evaluation in a way that would inhibit the evaluator’s ability to observe the evaluation-taker in action – you are not assistants. Do not fix errors by the evaluation-taker, do not kick guests, do not remove tools, do not punish rulebreakers and so on.

Finally, the SD Evaluee will also be required to take a quiz (TBC!)

Communications Server

A link to our communications server is found on the group page of PBST. There, you can be notified of various upcoming events and perform things related to reporting people for rewards/punishment.

Rewards & Punishments Requests

In the bot commands channel, type:

  • !ru to report a handbook violator. Make sure to include evidence of warning the violator.
  • !rr to request a reward to someone else for good performance outside of PBST events.
  • !er to submit a video of you patrolling a PB facility for point rewards (patrol remittance). The video must be publicly accessible for review and must be at least 30 minutes long.
    Fill out the prompts provided by the server bot and a Trainer will soon review your submission.

Thank you for reading the PBST handbook. If you are on a desktop, for easier browsing in the future, you can open every drop-down section (starting from bottom to top) and use Ctrl+F to quickly find the necessary keywords related for your handbook question.