People hearing voice chat doesn't matter if they are far away

I am making a community meeting game, and I am finding a way to make a “Microphone” for voice chat so that when the player is speaking near the microphone, their voice will get send to everybody doesn’t matter if they are near or far. Is there anyway I can do that?

The full name of the feature is Spatial Voice (Chat). It is not designed with global communication in mind so already your use case falls through.

Experiences without a physical world (e.g. Gui-only experiences) can “hack” this together by putting players in the same proximity (invisible box with everyone occupying the same world extents or using a different ListenerType with a consistent listener for all clients) but if your experience has a world to walk around in then you aren’t going to be able to achieve what you’re looking for.

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