Per axis friction force

  1. What do you want to achieve? I am trying to make a per axis frictional force by multiplying a force by friction coefficients in local space. (for a wheel)

  2. What is the issue? My math is making this odd margin of error which doesn’t completely cancel the forces out. here is the psudocode for that: -Force*Object.CFrame:VectorToObjectSpace(Vector3.new(1,0,1))

  3. What solutions have you tried so far? I’ve tried to search for answers online and test some other methods but nothing seems to work.

example of error margin (on slope):

example of error margin (on ground):

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bump (I am really at a loss here)