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What do you want to achieve? I am trying to make a per axis frictional force by multiplying a force by friction coefficients in local space. (for a wheel)
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What is the issue? My math is making this odd margin of error which doesn’t completely cancel the forces out. here is the psudocode for that:
-Force*Object.CFrame:VectorToObjectSpace(Vector3.new(1,0,1))
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What solutions have you tried so far? I’ve tried to search for answers online and test some other methods but nothing seems to work.
example of error margin (on slope):
example of error margin (on ground):