Okay, so I’ve been wondering about these few things for a while, and I wanted to see the Dev Community’s opinions on the topics.
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So, lets say I hired someone to create ads, and run them for a game I’m making. I don’t really have much in terms of direct payment, definitely not enough to pay someone to run ads. I was thinking to use percentages of game revenue, but then that leads into my second topic.
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The game I’m creating is a lore-driven, isolation style, horror game. Other than donation game passes, I can’t really think of any other game passes to add into the game that won’t advance player gameplay, but still make revenue off of it.
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I use both of these topics to combine the following discussion:
I want to pay percentages for a worker, but I’m not sure how exactly to get profit from the game I’m developing, in order to actually pay the worker.
Any ideas of what I could do would help a lot.