An arcade styled FPS game heavily inspired by Perfect Dark (XBLA) & Source Engine
PERFECT BLOX 1.2a - (7/7/2024) π
Somewhat of a major update, which includes Team Deathmatch & Free For All Gamemodes in Combat Simulator, along with other updates to game mechanics.
Changes:
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Improved Perfect Menus
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Combat Simulator Settings Menu Added (Configure match settings and other settings before starting the match)
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Multiplayer Matchmaking System (Will attempt to find an already open lobby that has not started. If one is not found, a lobby will be created and the player will be set as the host)
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Added Rocket Launcher
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Improved Bot pathfinding and accuracy
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Perfect Dark Style typing cutscene when first loading in Blockington Institute.
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Removed recoil from weapons to give it a more PD/007 arcade style of shooting
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Added Hurt Sounds for when a player or bot loses health
OLDER UPDATES
PERFECT BLOX 1.1 (7/7/2024)
This is the first recorded changelog of everything that has been done. the reason its so short is because i just now figured it was a good idea to start logging changes for reference and portfolio purposes.
Changes:
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Added a Matchmaking System which sorts players into matches based on skill level
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Designed a new Menu System, which aims to be a replica of the Perfect Dark βPerfect Menuβ UI System
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Added Soundtracks (All rights reserved to their respective authors)
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Added a few new weapons
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Started working on Blockington Institute (The spin-off version of Carrington Institute)
PERFECT BLOX 1.0 - (7/5/2024) π
Initial Creation & Prototype