Perfect Blox Update Changelog

An arcade styled FPS game heavily inspired by Perfect Dark (XBLA) & Source Engine

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PERFECT BLOX 1.2a - (7/7/2024) πŸŒ€

Somewhat of a major update, which includes Team Deathmatch & Free For All Gamemodes in Combat Simulator, along with other updates to game mechanics.

Changes:

  • Improved Perfect Menus

  • Combat Simulator Settings Menu Added (Configure match settings and other settings before starting the match)

  • Multiplayer Matchmaking System (Will attempt to find an already open lobby that has not started. If one is not found, a lobby will be created and the player will be set as the host)

  • Added Rocket Launcher

  • Improved Bot pathfinding and accuracy

  • Perfect Dark Style typing cutscene when first loading in Blockington Institute.

  • Removed recoil from weapons to give it a more PD/007 arcade style of shooting

  • Added Hurt Sounds for when a player or bot loses health


OLDER UPDATES


PERFECT BLOX 1.1 (7/7/2024)

This is the first recorded changelog of everything that has been done. the reason its so short is because i just now figured it was a good idea to start logging changes for reference and portfolio purposes.

Changes:

  • Added a Matchmaking System which sorts players into matches based on skill level

  • Designed a new Menu System, which aims to be a replica of the Perfect Dark β€œPerfect Menu” UI System

  • Added Soundtracks (All rights reserved to their respective authors)

  • Added a few new weapons

  • Started working on Blockington Institute (The spin-off version of Carrington Institute)

PERFECT BLOX 1.0 - (7/5/2024) πŸŒ€

Initial Creation & Prototype