I am working on a large open world game that will include lots of NPCs (civillians, police, driver AIs). I want to know if the method i choose for creating my game terrain makes any noticeable difference regarding performance.
I have looked at other threads on this topic, however they are relatively old and i would like to know about the current situation regarding this. Thanks in advance
I havent tested.
But because of the forced modularity the Roblox terrain has to enforce (For it to work in all games, no matter what)
Triangle terrain would be more optimized if done properly. Though, if you add a part to simulate every collision for every triangle. It will probably be more laggy than Roblox terrain.
Use roblox smooth terrain, mesh terrain will have weird collisions, triangle terrain is more performance heavy. Roblox has optimized smooth terrain pretty well and it looks good too.