so i have a pretty ambitious build, but im unable to work on it now as the amount of parts have begun crashing Studio every couple minutes. im thinking of switching to blender, but would it be more performace efficient and if so, by how much? (rough estimates. also, the objects im making are just blocks, just a lot of them)
I’d recommend toning down your graphics or enabling StreamingEnabled, however if you import your build to Blender not only it will be tedious to import back, but you most likely crash that one as well.
ill try those 2, but im not worried about importing meshes. im only looking for a program to build this, and studio was my first pick.
Is your project composed of UnionOperations
? If so, then they will NOT benefit you performance-wise.
I use Blender for a majority of my projects, and it was a very good switch since you’re able to control your polygon counts. UnionOperations
may have unnecessary polygons that is chewing up rendering performance and increases loading time by a margin, depending on how many operations you’ve done.
I highly recommend switching to Blender and learn their tools! If you’re already an intermediate at ROBLOX modeling, then Blender will be a piece of cake.
EDIT: I didn’t read your entire post, oops! But my point still stands even for a ton of blocks in your project.
just to answer about the unions:
i have (im pretty sure) ZERO unions in my studio file. it is all raw parts, i think close to 130,000 parts and 180,000 instances (which i cant find and reduce for some reason??)
Instances refer to ANY and ALL classes and objects in ROBLOX Studio. Those 130,000 parts are a part of that. That’s 50,000 instances running elsewhere (180,000 - 130,000). You shouldn’t worry about that much, since I think its’ default for places to have a lot of instances in the background.
But if you want to optimize all of those parts, then I would suggest unioning them BUT convert them into a mesh (you’ll have to do some repositioning). Otherwise you should use Blender for any future projects.
ill most likely change to blender since im really lazy and dont want to convert them to meshes lol. i dont think something like this would take to long to rebuild:
i really only started and stuck with studio because it (to me) seemed like a much more large-scale project app (i guess since its a game engine studio) compared to blender, and just its so much more simpler. but it seems there are some downfalls.