yes, Parts in roblox are absolutely trash than MeshParts, they are more optimized. However, I will fix the plugin according to what you told me.
Nono, parts are fine, itâs just that your plugin is marking any meshparts as unoptimized when in reality theyre more optimized than meshparts (of course both have their ups and downs but i wont get into that)
Honestly what you should do is just measure tri density for all BaseParts in the game, much more accurate than whatever youâre using right now.
base engine geo is generally faster however you are absolutely right, with mesh parts you can heavily optimize and edit it to your design which in turn can create good looking builds ( that would either not be possible or be unoptimized with base geo ) while also saving resources.
Hi guys, since the first version of this plugin didnât satisfy everyone (not even me) I decided to create a second one.
it is now available for everyone to download.
I added a function to calculate the density as well as the part count. Unfortunately I wasnât able to do better at the moment but I still hope you like it
Iâve modified the system so that if I want to add more tools I can do it easily, so if you have better ideas for finding problematic models donât hesitate to write.
Thank you
Draw calls are the actual performance killers. You can have 1 billion parts, but still hit hundreds of FPS if they all fit into one draw call:
https://www.reddit.com/r/roblox/comments/p1gbdx/the_engine_above_all_one_billion_parts_full_zoom/
If you want to learn more about Draw Calls, I would highly suggest MrChickenRocketâs RDC talk: