Performance Question - Multiple Meshes or One Mesh for Roof Tiles?

So I’m currently making a cartoony style medieval build and I’ve made roof tiling’s like so:


(Looks horrible rn, but just quickly whipped it up for this question)

There’s 2 ways I’m thinking of doing this.
1: Joining all of these tiles together and exporting it to Roblox. So the whole roof tile collection part will be one mesh.
2: Exporting each tile itself and make the whole roof tiling itself in Roblox. image

Which way would ensure better performance for my game?

Looking forward to the responses, thanks.

i might be wrong, but i don’t think it matters. if the polygon count is the same, there should be no difference.
although, maybe having more instances might affect performance a bit compared to having only one instance with the same amount of polygons. on the other hand, more instances might help occlusion culling.
either way, i don’t think it makes much of a difference at all, as long as you’re not going crazy with the triangle count

I think it is more about creating a re-usable asset that can be used over multiple buildings that matters.