Performant geometrically accurate collision detection

:flushed:

Unfortunately, it looks to be an alternative form of GetTouchingParts in some ways. What I really would like is a way to specifically check if some given parts collide with some other given parts.

(Also, it looks like its similar to BoxCasting and SphereCasting which was confirmed, except, rather than a BoxCast/SphereCast its an intersection check, maybe its a predecessor)

Turns out it is? (Maybe?)

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