1:Introduction
It has some good pacing and fits well for the beginning of a video or game
2:Battle in the trenches
The entire song feels like a trailer song and feels like it is a setup for a larger part.
3:Collision
Feels a little too upbeat for a song after the aftermath of a battle
4: Charging Forwards
At first, it feels like a slow march to battle but quickly changes up to a charge to battle.
5: No Man’s Land
Feels like a march towards battle in the first half. the rest feels like an OST that would play near the end of a battle
6:Final Charge
It does what you said it should, it feels like soldiers giving their lives to the final charge and if used well could be used to bring real emotions from the player.
Introduction
Pacing is nice, and would work well for a menu/intro to a game.
Fade at 0:42 doesn’t really make sense, change it to a fading of some instruments and not just a general volume fade.
Battle In The Trenches
Very ecstatic and bright, really like the opening.
The second phrase at around 0:26 really doesn’t fit in, and needs a better change
Collision
Probs my favorite. It’s so blunt and reminds me of some music you’d hear in Notoriety on a loud mission.
Only recommendation is make the beat/percussion softer at 0:20.
Charging Forwards
Really funky starting beat, and pretty intense to convey the idea of charging.
In 0:25 it becomes a bit cluttered, so some toning off/simplifying there could help
Now Man’s Land
A really sharp synth, the percussion is just on point with this one.
There is this one metronome sounding instrument (maybe a cowbell) thats WAY to loud and doesn’t fit the vibe at all.
Final Charge
Dramatic, evolving, and really interesting.
At 0:59 that transition feals off, and bad. Change that up a bit so it doesn’t feel like there is an overlap
NOTE: I was listening to all of them as writing, so timestamps will be off by 5~10 seconds sometimes!