Been making island thing with perlin noise. Dont ask me how long it took. Like im not ASKING for help but if someone wants to help me with like smoothing this out that would be cool (so its not just like a big gorge)
Example island:
Gonna add tree placement later. thats easy compared to the things i am doing right now😭
how it works:
island height map uses perlin noise and a random seed, the river is generated through start point ( first element in array) and end point ( point farthest away from the start point )
Anyone give feedback for improvements and such? iw as trying to make river generate from highest point and flow down but for the life if me it wouldnt work at all
Settings:
- Island size
big
small
( I will maybe scale the river size with the map size) - Tile size
“big island” with 1x1 tile size (original was 4)
reason ground links is because roblox terrain
“small island” with 25x25 tile size (original was 4)
(might wana increase amplitude or decrease frequency with that one…)
there is tree density setting but i like havent scripted that yet
river booolean false:
true:
amplitude 500:
weird LOD culling
amplietude 2:
oh also i clamped noise between 0,1 so that we get walkable flat ground sometimes
frequency1 :
Uploading: image.png…
freqncy 25 (what we been using to test with so basically default);
octaves 1:
octaves 10:
octaves 100: