Perlin Island with like a random walk thing to make river

Been making island thing with perlin noise. Dont ask me how long it took. Like im not ASKING for help but if someone wants to help me with like smoothing this out that would be cool (so its not just like a big gorge)
image

Example island:

Gonna add tree placement later. thats easy compared to the things i am doing right now😭

how it works:
island height map uses perlin noise and a random seed, the river is generated through start point ( first element in array) and end point ( point farthest away from the start point )

Anyone give feedback for improvements and such? iw as trying to make river generate from highest point and flow down but for the life if me it wouldnt work at all

Settings:

  1. Island size

    big
    image
    small
    ( I will maybe scale the river size with the map size)
  2. Tile size

“big island” with 1x1 tile size (original was 4)


reason ground links is because roblox terrain
“small island” with 25x25 tile size (original was 4)

(might wana increase amplitude or decrease frequency with that one…)

there is tree density setting but i like havent scripted that yet

river booolean :slight_smile: false:

image

true:
image

amplitude 500:


weird LOD culling
amplietude 2:

oh also i clamped noise between 0,1 so that we get walkable flat ground sometimes

frequency1 :
Uploading: image.png…

freqncy 25 (what we been using to test with so basically default);

octaves 1:

octaves 10:

octaves 100:

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Yeah im gonna update this when i add trees and might add terrain variation e.g like soime parts are higher amplitude than others

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